Far Cry 5 has received mixed reviews, with some loving the new addition to the series while others are less than amused by the AI's behaviour and story line which frequently interrupts your wandering and side quests. Regardless of how you feel about the content it is a pretty game and finding the right settings for your particular GPU can only enhance your gameplay. [H]ard|OCP took some time to run through the game with an RX Vega 64 as well as a GTX 1080 and 1080Ti at 1440p and 4k resolutions. They also compared the impact on performance using SMAA and TAA has on the NVIDIA cards at 1440p. Check out the full review, especially the strong showing by the AMD card.
"Far Cry 5 is finally in retail, and in this preview of video card performance we will compare performance of a few video cards, using real gameplay. This will give you an idea what you need to play Far Cry 5, what image quality settings are playable, and what resolutions work best with each video card. Our full evaluation will come later."
Here is some more Tech News from around the web:
- Valve says it’s “still working hard” on Linux gaming @ Ars Technica
- Far Cry 5’s interrupting story ruins everything @ Rock, Paper, SHOTGUN
- Humble Indie Bundle 19
- Sunless Skies visits some strange place named London @ Rock, Paper, SHOTGUN
- Kalypso Week @ Humble Bundle
TLDR…..the game runs fine
TLDR…..the game runs fine on very hard to obtain GPUs that if you can get them you are going to spend way too much money on them.
They are making use of Rapid
They are making use of Rapid Packed(16 bit Math) and maybe other Vega IP and games Developers are going to start making use of Vega’s Primitive Shaders Explicitly where new games/gaming engines can Explicitly make use of Vega’s Primitive Shader hardware suppot.
It’s too bad that there where too many problems getting that Implicit Primitive Shader Driver/Middleware translation layers solution working so older games/gaming engines could benefit from AMD’s Primitive Shaders implicitly and maybe some Open Source project can take up that task what with AMD’s Vulkan drivers open sourced. RADV is there also as a from the start Open Source community effort so maybe that Implicit Primitive Shader driver/middleware/API code path can become an Open Source project like RADV/Others has been from the get go.
There is the Ray Tracing in the Graphics API’s DXR and Vulkan/Radeon Rays Libraries so that’s going to love Vega’s shader heavy Vega 56/64 designs with even Vega 56 matching the GTX 1080Ti in shader counts and Vega 64 far ahead with 4096 shaders and plenty of idle shaders available for Ray Tracing used to enhance Shodow/Lighting effects in new game titles.
Fx 8370 Rx 560 4gb. 1080p on
Fx 8370 Rx 560 4gb. 1080p on ultra locked at 30fps, never dropped a single frame.
Also, best fucking game EVER. soooo sick, such an insane world they built, I can’t stopp singing the cult songs.
They need to ditch Dunia
They need to ditch Dunia becoming huge cpu bottleneck and holding back performance.
Also game can look nice but
Also game can look nice but lot of post processing going on to hide ugly textures. Also all foliage is all static when moving through bushes ..ect this is how they get it to run nice and like said CPU bottleneck really noticeable like when in towns and people. Resulting in GPU usage and frame drops.