If you have played the tabletop version of Battletech before, then you have some idea how long a single turn can take. Paradox and Harebrained have replicated that somewhat, much to the dismay of Alec over at Rock, Paper, SHOTGUN who found the pacing extremely slow even after turning off the closeup animation feature. Having managed to steal an hour yesterday to try the new game I can understand why he feels this way, as there is a long waiting period for the sequential weapon animations. For now it is enjoyable, watching PPCs and missiles impact an enemy but I can believe that after a dozen missions or more it will begin to pale.
If you are easily bored by turn based games, and found the new X-Com incarnations to be paced too slow for enjoyment you might want to steer clear of this game. If, on the other hand, you can't wait to teach those crunchies not to play with the big boys or engage in a bit of friendly death from above this is worth picking up. The game manages to replicate the feeling of massive inertia from the tabletop and the battles are very satisfying. I still haven't seen secondary ammo store explosions yet but here's hoping!
"There was, for once, none of the thunderous din of new kitchens or loft extensions being built in one of the adjacent terraced houses, and nor was my own PC’s volume set high as I threw stompy tankbots at each other in XCOM-meets-Mechwarrior turn-based strategy game/boardgame adaptation BattleTech. "
Here is some more Tech News from around the web:
- Stellaris’ next expansion tells tales of new horizons @ Rock, Paper, SHOTGUN
- How to make your old Game Boy as good as (or better than) new @ Ars Technica
- Frostpunk ventures out into the cold @ Rock, Paper, SHOTGUN
- Xbox One April Update Rolling Out With Low-Latency Mode, FreeSync, and 1440p Support; 120Hz Support Coming In May Update @ Slashdot