The slow pace of BattleTech, which is driving many people spare, seems to have been a deliberate choice on the developers part. Rock, Paper, SHOTGUN links to Reddit posts which make this fact obvious and thankfully allow you to reverse this decision. There are five variables you can edit in the games file directory with a text editor to reduce the pauses to 0, or whatever your preferred number is. There are also several ways to multiply the speed at which your Mech's move, the easiest of which is creating a registry key which makes all mechs move five times as fast, or you can manually edit the 53 files for each mech with a multiplier of your choice. There is a third way, involving activating a debug mode, which offers a wide variety of commands for your enjoyment if you so desire.
"Two things stand between BattleTech and true greatness. User guides and videos solve the bonkers decision to not so much as hint at absolute combat necessities that make the difference between grim slugfest and satisfying tactical supremacy, but the other one’s trickier."
Here is some more Tech News from around the web:
- Galactic Civilizations III: Intrigue and v3.0 Review @ OCC
- Humble Cryengine Bundle
- State of Decay 2 launch trailer shared by Microsoft @ HEXUS
- Stardew Valley’s multiplayer might be the perfect hang out game @ Rock, Paper, SHOTGUN
- Shadow of the Tomb Raider officially revealed @ HEXUS
Hey Jeremy how aboot sticking
Hey Jeremy how aboot sticking to PC tech where you are at least adept at and leave the gaming comments to the pros. OK?
Naw, never been overly
Naw, never been overly interested in eSports.
I like this report! Great Job
I like this report! Great Job and I laughed at stompyBots…
What can I say? If it is the
What can I say? If it is the size of a Locust or smaller it is going to get stepped on!