Synthetic and 1920×1080 Game Benchmarks
|PC Perspective GPU Test Platform|
|Processor||Intel Core i7-8700K|
|Motherboard||ASUS ROG STRIX Z370-H Gaming|
|Memory||Corsair Vengeance LED 16GB (8GBx2) DDR4-3000|
|Storage||Samsung 850 EVO 1TB|
|Power Supply||CORSAIR RM1000x 1000W|
|Operating System||Windows 10 64-bit (Version 1803)|
NVIDIA: 417.71, 418.91 (GTX 1660 Ti)
Note: GTX 1660 Ti benchmarks on the next two pages were made using the MSI GAMING X, which arrived first and was the focus of testing early on. This card has a higher TDP and boost clock, and should be representative of what many partners will release as this is an AIB-only launch (no reference cards).
The usual disclaimer about synthetic vs. real-world gaming results applies, of course; though it is sometimes handy to refer to a list of controlled benchmark results like this. As with all benchmarks presented in this review, each test was run three times with the results averaged to achieve the score/frametime/FPS number you will see on the charts below.
We begin with 3DMark Time Spy, run at the stock settings. This is a DX12 test which renders at 2560×1440.
If the GTX 1660 Ti can hold on to this position it will be quite an impressive card at $279, but the results to follow help illustrate why synthetics do not directly translate to in-game performance.
Next is Unigine Superposition, run here using the 1080p high preset. This is a DX11 test.
Here the GTX 1660 Ti is behind the GTX 1070, though only by 80 points in overall score. This is still a significant drop from the 3DMark Time Spy result, but that test is also DX12 and 1440p. So what happens when we run Superposition, increasing the resolution to 1440p and using the same settings?
Not much changes, actually. At least as far as the GTX 1660 Ti's position relative to the GTX 1070 goes. But this card is more of a replacement for the GTX 1060 6GB, and in that regard it shows significant gains in these synthetic tests. What about in games? That's next.
1920×1080 Game Benchmarks
As with the previous GeForce RTX 2060 review, we have tested the GTX 1660 Ti with a mix of DX12 and DX11 games, with a couple of standalone benchmarks to round things out. We will begin with these self-contained benchmarks, which are Final Fantasy XV (run at the "standard" preset to reduce the impact of NVIDIA GameWorks optimizations) and World of Tanks enCore (run at the "ultra" preset).
The GTX 1660 Ti manages to average 1 FPS more than the GTX 1070 in FFXV at 1080p, and is a 23.7 FPS ahead of the GTX 1060 6GB, an increase of ~37%.
Things are a bit different with the World of Tanks enCore benchmark, as the GTX 1660 Ti is between the GTX 980 Ti and GTX 1070 here. In this test the 1660 Ti has a ~35% advantage over the 1060 6GB, however.
Moving on to the standard game benchmark results, we will begin with the DX12 tests. First up is Ashes of the Singularity: Escalation, run at the high preset.
In this game the GTX 1660 Ti has its lowest showing so far, trailing the GTX 1070 results by 7.3 FPS and with its lead over the 1060 6GB down to ~19%.
Far Cry 5 is next, also run at the high preset:
Here the GTX 1660 Ti and GTX 1070 are effectively tied, and the increase over the 1060 6GB is up to ~36%.
The final DX12 test is Shadow of the Tomb Raider, which was also run at the default "high" settings. While the first two DX12 games are better optimized for AMD hardware than many of our other tests, this game certainly has a reputation of being an NVIDIA-friendly benchmark. We will see how that affects things with the GTX 1660 Ti.
As impressive as NVIDIA cards tend to look vs. AMD in this game (again, this is more NVIDIA optimized than other titles), among the GeForce cards the GTX 1660 Ti is back to trailing the GTX 1070, but by the slimmest of margins. Performance vs. the GTX 1060 6GB shows an increase of ~32% here.
And now we move on to the DX11 games, beginning with Middle Earth: Shadow of War. This was run with standard "high" settings.
In this game we have the GTX 1660 Ti taking the lead by 3.5 FPS over the GTX 1070, with the increase over the GTX 1060 6GB up to ~46% here.
Finally we'll look at results with F1 2018, another DX11 title and our last test at 1080p.
A similar result here compared to ME: Shadow of War, as the GTX 1660 Ti seems to favor DX11 titles at least in this group. Increase over the GTX 1060 6GB is ~43% in this test.
On the next page we'll see how the GTX 1660 Ti fares when we move up to 2560×1440 resolution.