Empire Of Sin; A Different Type Of Paradox Game
I Mean Funny Like I’m A Clown, I Amuse You?
Empire of Sin puts you in the shoes of Al Capone on the streets of 1920’s Chicago and gives you an opportunity to build your own criminal empire. It shares some similarities with Crusader Kings, your crew will start with personality traits both good and bad and they will develop more as you continue to associate with them. As your influence and crew grow you will have to manage the hierarchy of your developing empire, promoting people to underbosses and dealing with the fallout from those decisions.
Combat is turn based and there are various special abilities that can be used, up to and including finishing off a collapsed opponent with a knife; you aren’t playing the good guys after all. It will be out next year and is worth keeping an eye on as Brenda Romero’s track record on previous games is more than a little impressive.
Lead designer Brenda Romero has been wanting to make the game for over a decade, I’m told, because she wanted to put her years of working on things like Jagged Alliance and the Wizardry series into something new. So she came up with the design and pitched it to Paradox.