Gamescom 2019: NVIDIA Brings Real-Time Ray Tracing to Minecraft

Source: NVIDIA Gamescom 2019: NVIDIA Brings Real-Time Ray Tracing to Minecraft

RTX Support for Dying Light 2, SYNCED: Off-Planet, and Metro Exodus – The Two Colonels Also Announced

Minecraft RTX Update

NVIDIA’s Gamescom presence was all about RTX this year, as one might expect, and among the announcements just happens to be the best-selling PC game of all time. Teaming up with Microsoft NVIDIA has announced real-time ray tracing support for Minecraft today, which will be provided via a free game update.

Gamescom 2019: NVIDIA Brings Real-Time Ray Tracing to Minecraft - General Tech  1

“Together, NVIDIA and Mojang are adding a form of ray tracing known as path tracing for the Windows 10 version of the game. Path tracing simulates the way light is transported throughout a scene. It presents a unified model for lighting calculations for many different types of effects that have traditionally been implemented separately using rasterized or hybrid renderers. Among these are:

  • Direct lighting from the sun, sky and various light sources, including emissive surfaces such as glowstone and lava
  • Realistic hard and soft shadows depending on the size, shape and distance of the light source
  • Per-pixel emissive lighting
  • Indirect diffuse illumination (diffuse global illumination)
  • Indirect specular illumination (reflections)
  • Transparent materials with reflection, refraction and scattering (stained glass, water, ice)
  • Atmospheric scattering and density (volumetric fog, light shafts, realistic sky)
More RTX Titles Announced

In addition to the RTX update to the PC version of Minecraft, NVIDIA added to the list of games offering real-time ray tracing support with some new announcements. The list from Gamescom includes:

NVIDIA has also announced that they have partnered with Techland to bring real-time ray tracing to Dying Light 2.

Gamescom 2019: NVIDIA Brings Real-Time Ray Tracing to Minecraft - General Tech  2

More details can be found in the press releases for Minecraft as well the rest of NVIDIA’s Gamescom announcements.

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About The Author

Sebastian Peak

Editor-in-Chief at PC Perspective. Writer of computer stuff, vintage PC nerd, and full-time dad. Still in search of the perfect smartphone. In his nonexistent spare time Sebastian's hobbies include hi-fi audio, guitars, and road bikes. Currently investigating time travel.

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