Boneworks; A VR Masterpiece Or Catastrophe?
Perhaps A Bit Of Both
Boneworks looks like a half finished game, which is correct on two counts; it is indeed a game about fixing a broken VR game but as Ars Technica discovered to their delight there are quite a few bugs left in the gameplay as well. They found this to be occasionally annoying but for the most part actually enjoyed the bugs as it let you come up with some rather unorthodox solutions to problems presented to you in the game. It is not for VR amateurs as you use a controller to move, there is no teleportation which could cause some unfortunate side effects for those not used to VR and the interactions are a little more intricate than many other similar games.
Rock, Paper, SHOTGUN came to a similar conclusion after playing Boneworks, and posted some in game videos to give you a sense of what the game is like.
Now that Boneworks has launched for all PC-VR platforms, does the gaming world finally have an adventure game worthy of an "only in VR" designation? The answer to that question is a resounding "yes"—but that's not the same as saying it's a good video game.
More Tech News From Around The Web
- The 2010s were full of video games we’ll gladly revisit for decades to come @ Ars Technica
- Humankind gameplay trailer shows off the Endless gang’s historical 4X @ Rock, Paper, SHOTGUN
- Real-time Ray Tracing In Gaming: The Momentum Is Enlightening @ Techgage
- Yogscast Jingle Jam 2019 @ Humble
- The adventures of Saucer Morgan in Red Dead Redemption 2’s Playground mod @ Rock, Paper, SHOTGUN