Totally Forgot About The Weird Mutant Ending
The original Far Cry was created by Crytek and lead directly to Crysis, released three years later and in many ways was unique to what has become a huge series. At release it was utterly gorgeous and featured a real open world with driveable cars and hang gliders to soar above the landscape, once you figured out the controls anyways.
As you look at the Rock, Paper, SHOTGUN post reminiscing about the game you might wonder why it sounds like this game offers the same things as almost every current game and you would be correct. Far Cry began the whole idea of freeing your FPS from rails and giving you an open world where you were free to wander around and do whatever you felt like. Vehicles were mostly scripted events, there were no games letting you simply hop into a jeep and start roaming the world, stopping occasionally to bash the hood with a wrench.
They also recall just what games expected from you back then, when enemy bullets were not an annoyance which you could quickly get over by hiding behind a bush for a few minutes. A single enemy shot could take you out and even if you survived you did not heal until you could track down some of the sparse medical kits hidden around the island. Check out this post, whether you were around for this games release or are wondering why some people get teary eyed when they talk about it.
This may sound a bit silly, but I feel like Far Cry has gone a bit forgotten. Sure, yes, absolutely, they make one every other year. But I mean this Far Cry, the very first one. People who want to look cool and pretend the entire game wasn’t one enormous clown car of broken AI like to say how Far Cry 2 was the best game in the series.