By Next Friday We Will All Be Eternally DOOMed

Source: HEXUS By Next Friday We Will All Be Eternally DOOMed

Do You Want Specs?

HEXUS have posted the minimum and recommended specifications for playing DOOM Eternal and from the looks of it the id Tech 7 engine can do a lot with even modest hardware.  If you are aiming for 60fps at 1440p you will need either a Core i7-6700K or AMD Ryzen 7 1800X at the minimum, paired with 16GB of RAM and a GTX 1080, RTX 2060 or AMD Radeon RX Vega56.  We don’t have the specs for the ray traced version as of yet, it won’t arrive until after the launch and will likely prefer a bit more power.  The install will be a mere 50GB; my how times have changed.

If you want a sneak peek, Rock, Paper, SHOTGUN have posted the launch trailer for you to enjoy and both sites have a short look at how the slaying music you will be enjoying was made.  If you were intending to play it on Stadia, you will still be able to as it has not been pulled from the service, however you won’t be playing in proper 4k as was originally suggested.

Remember, friends don’t let friends pre-order!

As you can see above the minimum specs for 1080p / 60fps are quite light for a new AAA game. This is surely be thanks to the extensive optimisation in the id Tech 7 engine. For example, according to the table, you should get 60fps on a system packing a modest 8GB of RAM, with any gen Intel Core i5 CPU, and a card as old (2014) as the GeForce GTX 970, as long as you stick to the low preset.

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About The Author

Jeremy Hellstrom

Call it,, or PC Perspective, Jeremy has been hanging out and then working with the gang here for years. Apart from the front page you might find him on the BOINC Forums or possibly the Fraggin' Frogs if he has the time.


  1. collie

    I THINK i will be running pretty low settings I can pull off 1080*2560 50-60fps, but I’m concerned my 8370/ddr3 might cause random stutters. We shall see.

    Perhaps it’s finally time to go ryzen

  2. BigTed

    I’m a bit surprised by the specs. The last one would run on a potato.

    • collie man

      2 reasons. It’s a new engine, id7, far more cpu usage capability. Second, and here’s the big one, it’s hard to think now but DOOM was a gamble. In 2015 we all knew for sure it would be one last desperate death whimper of a long gone erra, especially after seeing the multi-player demo. THEY knew how good a game they were working on, we didn’t, so they were careful not to over do it with the system resources. It also had a surprisingly low budget in retrospect. And it was one of the best games in 2016.

      This time they could safely put every resource available in, push every limit, and we’d be lining up for miles to get one. AND it seems, just this once, it’s actually going to live up to the hype.


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