If you own Halo: The Master Chief Collection, then it can now be updated to include Halo: Combat Evolved Anniversary. When I first read this news, I opened the game and could not see the new content, but that was fixed by opening the Xbox app and installing the update.
The individual game is also available by itself for $10 USD on Steam and the Windows Store.
I haven’t had a chance to play it, but I scanned through the map list and it includes the Gearbox maps. I figured it would, since I’m pretty sure they were in the Xbox release of Anniversary Edition. They were some of the best maps for Halo PC, though. I wonder how the old mechanics, such as invincible vehicles, hold up (especially with better networking). I think I have part of my weekend planned.
I put about an hour into the campaign last night, and sheeeeeet it was sweet! Much better PC port than Reach. Sweet nostalgic flashback. Never played the anniversary edition before but it’s just so sick when for those quick little flashes of memory, from playing on a crt tv with “The Duke” at 30fps or lower, to 3440*1440 maxed out, the silkiy magic of the xbone-e, it’s just a blast. So much more persice and responsive than before, just feels so “close to the metal” if you know what I mean.
Plus, the quick loads that the game does when you die are SOOOOOOOOO fast on a modern SSD system, it’s less than a blink and bang, you back. That gave me the gigglies
And then I get in the wart hog and the bass akwards driving hits me like a rock to the face. I forgot how much of this 2 stick driving is part of the game. And shit how I hate that last level.
I haven’t had a chance to fire it up yet. Did you notice any audio quality issues like those present in the Reach release?
Well the audio is not perfect, and to be fair all that audio was recorded over 2 decades ago and upscaled, so it’s a little tinny and the distance volumes are a little off, guns are over sharp, BUT it’s fine. Nothing like the shit show that was the audio on reach.
From what i’ve heard the reach port audio was broken from early on and was un-fixable without a full project restart, and the dev’s had to ask to stop working on fixing the un-fixable so they could go ahead with all the other ports that ARE actually working fine. BUT this is all from reddit and halo’s forums so not officially confirmed but it sure “Feels” true.
So yea, it’s fine.
Looking forward to playing some Halo later this month in Ubuntu finally with Proton. Miracles can happen
That’s wild! Like the more I think of it and how much has changed, it’s just wild.