Ghost Recon Takes A Shot At Vulkan And DX11

Source: The FPS Review Ghost Recon Takes A Shot At Vulkan And DX11

Pushing GPUs To The Breakpoint

Over at The FPS Review you can get an idea how your system will fare when playing the new Ghost Recon game, and if you are better off with Vulkan or DX11.  They ran the tests using the built in benchmark to give you a consistent reference when comparing your systems components.  The base is formed by a Ryzen 7 2700X at stock speeds on an ASUS Prime X470 Pro with 16GB DDR4-3600 and they test a gamut of 11 different GPUs.

If you are curious about the effect the amount of memory has on the games performance, they included a variety of amounts, from 4GB up to 11GB and you should pay attention to the RX 5500 XT OC cards as they tested both the 4GB and 8GB variants.  As it turns out, this is a decent benchmark as it taxes the GPUs fairly heavily but also shows clear differences between the models.

Check it out here.

The AnvilNext gaming engine was developed by Ubisoft Montreal for varied platforms, including what we are testing today, the PC version of the game. Other games that use this same engine are the Assassin’s Creed games from Unity to Odyssey, Ghost Recon Wildlands, Rainbow Six Siege and of course Ghost Recon Breakpoint.

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About The Author

Jeremy Hellstrom

Call it K7M.com, AMDMB.com, or PC Perspective, Jeremy has been hanging out and then working with the gang here for years. Apart from the front page you might find him on the BOINC Forums or possibly the Fraggin' Frogs if he has the time.

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