A Nicer Backend Than Google Stadia
Amazon is getting into the game streaming business with Luna, powering the instances with Nvidia T4 GPUs with contain 320 Turing Tensor cores. A subscription will also come with a wireless controller, which connects directly to Luna over WiFi as opposed to connecting to a local base station and then to the streaming service. Windows users will install a client, while Apple users will have to play via a web browser thanks to certain limits imposed by Apple on game streaming applications.
There are two big initial differences between Stadia and Luna, the first of which is the 50 games available for early access users which will rise to 100 upon official launch. The second is the effort developers will need to put into porting games to Luna. That extra work is why titles such as Cyberpunk 2077 won’t be available on Stadia until after it has been launched on other platforms; though Amazon didn’t mention when Luna users might see that game in their list either.
Amazon Luna will also let you play with friends as you can use up to four of those wireless controllers in the same room, similar to modern consoles. One drawback to the service is that as of now there is no way to take your save games from Luna to another platform, though Amazon assured Ars Technica they are looking into supporting that feature.
Luna's server architecture is significantly different from that of Google's Stadia, which uses Linux-based data servers and Vulkan's open source graphics APIs. That means extra work for Stadia developers who have to port their existing games to Stadia's environment, which can sometimes lead to apparent graphical snafus.