Can I Haz Ray Tracing And DLSS This Year?
Technically Much More Available Than An RTX 3080
There is an unfortunate lack of availability of NVIDIA products, both hardware and software recently and it is a trend we would all like to see come to an end sooner rather than later. The number of games which will support ray tracing and DLSS is higher than the number of Ampere cards available to run those games on but the total count remains low and frankly rather inconsistent.
There are a number of games which were to support one or both of those features at launch which, in fact, did not and a subset of those games which still don’t seem to properly support them yet either. Oddly Fortnite and Minecraft are two examples of a successful application of ray tracing to games, as well as Battlefield V and Control to a lesser extent. Then there are games like Assetto Corsa Competizione which have given up altogether.
There are more games coming, Atomic Heart and Cyberpunk 2077 have both been designed with these features in mind from the start for instance. Others will support the features in part, for example Rock, Paper, SHOTGUN points out that DLSS works in Final Fantasy XV but only if you are playing at 4K and not at lesser resolutions.
If you aren’t too depressed by the current state of affairs you can see the current list of supported and soon to be supported games, including those games not yet released.
These games will require the use of an Nvidia RTX card to make use of their DLSS tech, and according to Nvidia, lots more are on the way. However, several games they’ve announced still haven’t received their intended DLSS support yet, and consequently I’ve removed some of the titles that were previously on this list, as even Nvidia seem to have forgotten about them in their most recent blog update.
More Tech News From Around The Web
- Gamers Are Replacing Bing Maps Objects in Microsoft Flight Simulator With Rips From Google Earth @ Slashdot
- Former StarCraft 2 devs form new studio “to boldly advance the RTS genre” @ Rock, Paper, SHOTGUN
- Ubisoft reveals Assassin’s Creed: Valhalla PC system requirements @ HEXUS
- Amnesia: Rebirth @ Rock, Paper, SHOTGUN
- Watch Dogs: Legion runs at 4K 30fps with ray tracing on XBX/PS5 @ HEXUS
- Befriend a bird in Falcon Age on Steam today @ Rock, Paper, SHOTGUN
- Star Wars Squadrons Benchmark Test & Performance Analysis @ TechPowerUp
- Try your hand guiding Humankind in a new demo for the Civ-like strategy game @ Rock, Paper, SHOTGUN
- Fallout 4’s New Vegas remake mod saddles up for a slick new trailer @ Rock, Paper, SHOTGUN
What a depressingly short list of games. We need some API support for DLSS type technology, plus when AMD get their RT act together maybe we can have some nice things via DXR. Either way, it probably says more about the success of nVidias 2000 series…
I wonder how much work goes into DLSS support? Is there an article on the process followed?
Do they need to submit all the game objects and textures into the machine learning engine to develop the driver model that the Turing architecture used on your PC? How long does that machine learning process and optimization take per game?
Good idea for an article, although I’m guessing NVIDIA keeps it pretty close to their chests.