Tracing Rays In Resident Evil Village

Survival Horror With A Warm, Glowing Feeling
Resident Evil Village is, in Rock, Paper, SHOTGUN’s eyes, one of the better games out there to experience ray tracing regardless if you are playing on NVIDIA or AMD. Their review shows off some of the examples of why they, unlike some other sites, feel that adding proper lighting and shadows will vastly improve the ambience of the game. The use of Variable Rate Shading in the game, supported by both AMD and NVIDIA helps keep your framerates reasonable while you have ray tracing enabled as well.
You might not be able to get your hands on a RX 6700XT but both the RTX 2060 and RTX 2070 Super will give you all the benefits and still maintain decent performance. Using VRS the RX 6700 could manage between 45-63FPS at 4K, with the image quality lowered to 1.0 and all other options enabled and set to High, while the RTX 2070 Super could provide the same performance without needing VRS, though enabling it would give you even better performance.
At lower resolutions options could be increased to give a better overall look while still maintaining at or above 60FPS. Of course, turning ray tracing off will vastly improve those performance numbers. The biggest limiter on performance seems to be your VRAM, this game does lend credence to the arguments made by proponents of large pools of graphics memory. RPS saw the game asking for 12.57GB of available VRAM in order to crank all options to maximum at 1440p, a bar that not many GPUs are capable of meeting.
Check out the full review here.
I can count the number of games worth buying a ray tracing-capable graphics card for on a single hand - Control, Metro Exodus, Cyberpunk 2077, Minecraft at a push - but the good news is that we can now add Resident Evil Village to that exclusive list
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