NVIDIA DLDSR, Deep Learning Dynamic Super Resolution, Coming January 14
A New Scaling Tech Emerges Days After CES
While NVIDIA provided an updated GeForce Game Ready Driver just today, a version which only supports the newly announced RTX 3080 12GB, there is another driver update coming on Friday (January 14, 2022).
While the post is titled “God of War NVIDIA DLSS & Reflex Game Ready Driver”, there is some very interesting information beyond support for God of War with DLSS/Reflex – something called DLDSR, an acronym representing another new scaling tech: Deep Learning Dynamic Super Resolution. Unlike DLSS, this one does zero upsampling (quite the opposite).
Our January 14th Game Ready Driver updates the NVIDIA DSR feature with AI. DLDSR (Deep Learning Dynamic Super Resolution) renders a game at higher, more detailed resolution before intelligently shrinking the result back down to the resolution of your monitor. This downsampling method improves image quality by enhancing detail, smoothing edges, and reducing shimmering.
DLDSR improves upon DSR by adding an AI network that requires fewer input pixels, making the image quality of DLDSR 2.25X comparable to that of DSR 4X, but with higher performance. DLDSR works in most games on GeForce RTX GPUs, thanks to their Tensor Cores.
Check out the improvement in performance vs. the original below.
The above image was re-sized to fit 1920×1080; for the full res version (3614×2033, 3.3 MB) follow this link.
We’ve worked with the modding community and teamed up with Pascal Gilcher, a popular ReShade Author, to release three advanced, depth-based Freestyle filters, SSAO, Dynamic DOF, and SSRTGI, a modified version of his popular “Ray Tracing ReShade Filter”. These depth-based filters are accessible by pressing Alt+F3 during gameplay when GeForce Experience’s in-game overlay is enabled in the app’s settings menu.
- SSRTGI (Screen Space Ray Traced Global Illumination), commonly known as the “Ray Tracing ReShade Filter” enhances lighting and shadows of your favorite titles to create a greater sense of depth and realism.
- SSAO (Screen Space Ambient Occlusion) emphasizes the appearance of shadows near the intersections of 3D objects, especially within dimly lit/indoor environments.
- Dynamic DOF (Depth of Field) applies bokeh-style blur based on the proximity of objects within the scene giving your game a more cinematic suspenseful feel.
The feature will be found in the NVIDIA Control Panel beginning with Friday’s update, under Manage 3D Settings > DSR Factors > DLDSR.