There Is Something Cathartic About Stripping Spaceships
Hardspace: Shipbreaker hit early release almost two years ago and it has finally been released, with an actual resolution to the story in the third act. The game may start you out in orbit high above the planet but you are also already deep in debt, not just from your previous life bur because you were charged for the ride up. You are also charged for your food, water and oxygen, not to mention fuel and rental on your equipment so without a steady income from stripping ships your debt will only grow.
You may have a limited time in which to work each day, but there is a lot of value to be harvested from a derelict ship in that time and with some hard work you might be able to rent better gear or even one day buying it outright. You can’t move too quickly though, slice through an active conduit or open up a pressurized compartment and you and your ship may find yourself in pieces. Don’t worry though, the company took the liberty of cloning you, and are happy to charge you for having to grow your replacement you.
It is a mix of peaceful destruction and brief moments of terror as you realize you might have cut it a bit close on the O2, or when a fusion reactor isn’t quite as powered down as you thought. There are also plenty of interesting things to find in the ships which fill in the game world’s background and start you down a path of discovery you didn’t sign on for.
Hardspace: Shipbreaker was one of our favourite games from 2020, and after several years in early access it has now reached 1.0. Today saw the release of the spaceship salvage sim's third and final act, along with a full game re-balance and hundreds of bug fixes.