Reflections On A Three Hour Tour Of Doom: The Dark Ages

Source: Rock, Paper, SHOTGUN Reflections On A Three Hour Tour Of Doom: The Dark Ages

Rock ‘Em Sock ‘Em Demonic Robots?

DOOM: The Dark Ages will be a bit different from the past games, but apparently not too different.  Rock, Paper, SHOTGUN had a chance to play with a development version and ended up in some dragonback dog-fighting, and a fifty-storey fistfight in a gargantuan mech.   This certainly sounds interesting, as you get to stomp through cities in the mech, crushing everything in your wake and apparently the dragon has a pedal which turns it into a reptilian fighter jet.  Not exactly what you think of when you reminisce about previous DOOMguy experiences but it could make things interesting.

There is still plenty of up close fighting on foot, but even that will be different.  The shield we’ve seen in teasers is apparently a huge part of the game, you use it to block blows from demons, especially the big ones, which is a far cry from DOOM: Eternal’s focus on continuous movement if you want to succeed.  You can also toss the shield at far away enemies that are annoying you to stun them for a bit of a time.  The article is quite lengthy and covers a lot, so go check it out in full.

If you are more interested in Nintendo’s upcoming Switch 2, Ars Technica has you covered just below the fold.

But as far as this nu-est of nu-Dooms is concerned, it seems to be striking a decent balance with that shield. Different but familiar. Slower but not too slow. Defensive and offensive, all at the same time.

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Jeremy Hellstrom

Call it K7M.com, AMDMB.com, or PC Perspective, Jeremy has been hanging out and then working with the gang here for years. Apart from the front page you might find him on the BOINC Forums or possibly the Fraggin' Frogs if he has the time.

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