CES 2026: Rendered Frames Outnumbered 5 to 1 with DLSS 4.5

Source: NVIDIA CES 2026: Rendered Frames Outnumbered 5 to 1 with DLSS 4.5

3D rendering, but as a concept

NVIDIA is rapidly approaching a reality in which none of the frames you see are actually being rendered in a traditional sense, at least if they keep up the pace with DLSS releases. Last generation we saw the move to 4x Frame Generation from the doubled frames of the original, and with DLSS 4.5 this rises to 6x. Yes, up to 5 generated frames for every 1 rendered frame. You can read all about it over at the official NVIDIA page, portions of which are reproduced below.

CES 2026: Rendered Frames Outnumbered 5 to 1 with DLSS 4.5 - Graphics Cards 3

DLSS 4.5 delivers a leap in smoothness with the new 6X Mode of Multi Frame Generation. Powered by the superior image stability of our 2nd generation transformer model, along with improvements in frame pacing and image quality, DLSS 4.5 can generate five additional frames for every single natively rendered one, for a maximum 6X multiplier.

This creates the smoothest path-traced gaming yet, unlocking the full potential of 240Hz and 360Hz monitors. On GeForce RTX 50 Series GPUs, the shift from 4X to 6X Multi Frame Generation increases 4K frame rates in path-traced titles by up to 35%. Combining this highly efficient Frame Generation model with NVIDIA Reflex low latency technology means DLSS 4.5 can generate these additional frames with minimal impact to responsiveness.

The company is also introducing Dynamic Multi Frame Generation with DLSS 4.5, which NVIDIA compares to an automotive transmission – automatically changing gears to adjust performance for various aspects of your setup.

CES 2026: Rendered Frames Outnumbered 5 to 1 with DLSS 4.5 - Graphics Cards 4

DLSS 4.5 also introduces Dynamic Multi Frame Generation, an intelligent system that functions like an automatic transmission for your GPU. Instead of sticking to a fixed multiplier, it automatically shifts between different frame multipliers to strike the perfect balance between frame rate, image quality and responsiveness. In other words, it only generates the frames needed to maximize your target frame rate, or the refresh rate of your display, be that 120Hz, 144Hz, 240Hz, or higher.

By continuously monitoring the gap between your GPU’s performance and your display’s maximum refresh rate, the system adapts in real-time. In graphically intense scenarios, it ‘upshifts’ and increases frame generation to bridge performance dips, ensuring your high-refresh display remains buttery smooth. Conversely, as the workload lightens, it seamlessly shifts the multiplier down to only compute what’s needed.

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About The Author

Sebastian Peak

Editor-in-Chief at PC Perspective. Writer of computer stuff, vintage PC nerd, and full-time dad. Still in search of the perfect smartphone. In his nonexistent spare time Sebastian's hobbies include hi-fi audio, guitars, and road bikes. Currently investigating time travel.

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