Microsoft Announces DirectX 12 Ultimate
Microsoft has revealed the newest version of their DirectX API, and rather than adding a version number it is called "DirectX 12 Ultimate". The announcement comes as Microsoft kicks of...
Read Moreby Sebastian Peak | Mar 19, 2020 | Graphics Cards | 3
Microsoft has revealed the newest version of their DirectX API, and rather than adding a version number it is called "DirectX 12 Ultimate". The announcement comes as Microsoft kicks of...
Read Moreby Scott Michaud | Jun 8, 2019 | General Tech | 4
It looks like the Wine project are proceeding forward with their own WineD3D Vulkan back-end, rather than using the competing DXVK as seen in Valve’s Proton implementation. Before the discussion starts,...
Read Moreby Scott Michaud | Mar 19, 2018 | Graphics Cards | 8
Microsoft has just announced a raytracing extension to DirectX 12, called DirectX Raytracing (DXR), at the 2018 Game Developer's Conference in San...
Read Moreby Scott Michaud | Jun 5, 2017 | General Tech | 1
The Khronos Group has finalized the glTF 2.0 specification, and they recommend that interested parties integrate this 3D scene format into their content pipeline...
Read Moreby Alex Lustenberg | Feb 2, 2017 | General Tech | 3
PC Perspective Podcast #435 - 02/02/17 Join us this week as we discuss Qualcomm aptX, FSP Reundant PSUs, Micron Enterprise SSDs, 5G LTE, AMD Fiscal Year, ZeniMax lawsuit, and more! You can subscribe to us…
Read Moreby Scott Michaud | Jan 28, 2017 | Graphics Cards | 6
Over the holidays, Microsoft has published the DirectX Shader Compiler onto GitHub. The interesting part about this is that it outputs HLSL into DirectX Intermediate Language (DXIL) bytecode, which can...
Read Moreby Scott Michaud | Aug 23, 2016 | Graphics Cards | 39
We're trying something new here at PC Perspective. Some topics are fairly difficult to explain cleanly without accompanying images. We also like to go fairly deep…
Read Moreby Scott Michaud | May 4, 2015 | Graphics Cards | 50
The DirectX 12 API is finalized and the last of its features are known. Before the BUILD conference, the list consisted of Conservative Rasterization, Rasterizer Ordered Viewed,…
Read Moreby Scott Michaud | Jan 24, 2015 | General Tech, Graphics Cards | 14
Microsoft has added DirectX 12 with the latest Windows 10 Technical Preview that was released today. Until today, DXDIAG reported DirectX 11 in the Windows 10 Technical Preview. At the moment, there…
Read Moreby Scott Michaud | Jan 21, 2015 | General Tech, Shows and Expos | 27
I did not exactly make too many unsafe predictions, but let's recap the Windows 10 Consumer announcement anyway. The briefing was a bit on the...
Read Moreby Scott Michaud | Jan 21, 2015 | General Tech | 19
Microsoft will hold a briefing tomorrow (Wednesday, January 21st at 12pm EST/5pm UTC) about “The Next Chapter” of Windows 10. This has been described as the Consumer keynote, mirroring the...
Read Moreby Scott Michaud | Oct 3, 2014 | Graphics Cards | 17
A Microsoft blog posting confirms: "The final version of Windows 10 will ship with DirectX 12". To me, this seems like a fairly obvious statement. The loose dates provided for...
Read Moreby Scott Michaud | Sep 20, 2014 | General Tech, Graphics Cards | 9
Microsoft and NVIDIA has decided to release some information about DirectX 12 (and DirectX 11.3) alongside the launch of the Maxwell-based GeForce GTX 980 and GeForce GTX 970 graphics...
Read Moreby Scott Michaud | Aug 14, 2014 | General Tech, Graphics Cards, Mobile, Processors, Shows and Expos | 19
Along with GDC Europe and Gamescom, Siggraph 2014 is going on in Vancouver, BC. At it, Intel had a DirectX 12 demo at their booth. This scene, containing 50,000 asteroids,...
Read Moreby Scott Michaud | Jul 3, 2014 | Editorial, Graphics Cards, Mobile, Processors | 23
Intel confirms that they have approached AMD about access to their Mantle API. The discussion, despite being clearly labeled as "an experiment" by an Intel spokesperson, was...
Read Moreby Ryan Shrout | Mar 22, 2014 | Graphics Cards | 120
The big story at GDC last week was Microsoft’s reveal of DirectX 12 and the future of the dominant API for PC gaming. There was plenty of build up…
Read Moreby Ryan Shrout | Mar 20, 2014 | General Tech, Graphics Cards | 21
UPDATE: If you are looking for the live blog information including commentary and photos, we have placed it in archive format right over here. Thanks!! It is nearly time for Microsoft...
Read Moreby Scott Michaud | Mar 12, 2014 | Editorial, General Tech | 4
Late yesterday night, Valve released source code from their "ToGL" transition layer. This bundle of code sits between "[a] limited subset of Direct3D 9.0c" and OpenGL to translate engines which are designed…
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