Getting burned by the Steam Controller
At the Game Developers Conference last month The Tech Report had some one on one time with the Steam Controller and walked away with a less than positive impression. It...
Read Moreby Jeremy Hellstrom | Apr 11, 2014 | General Tech | 11
At the Game Developers Conference last month The Tech Report had some one on one time with the Steam Controller and walked away with a less than positive impression. It...
Read Moreby Scott Michaud | Mar 30, 2014 | Editorial, General Tech, Graphics Cards, Processors, Shows and Expos | 2
While Mantle and DirectX 12 are designed to reduce overhead and keep GPUs loaded, the conversation shifts when you are limited by shader throughput. Modern graphics processors are dominated by sometimes thousands…
Read Moreby Jeremy Hellstrom | Mar 24, 2014 | General Tech | 1
DX12 and its Mantle-like qualities garnered the most interest from gamers at GDC but an odd trio of companies were also pushing a different API. OpenGL has been around for over 20…
Read Moreby Ryan Shrout | Mar 22, 2014 | Graphics Cards | 120
The big story at GDC last week was Microsoft’s reveal of DirectX 12 and the future of the dominant API for PC gaming. There was plenty of build up…
Read Moreby Scott Michaud | Mar 22, 2014 | General Tech, Shows and Expos | 1
So, for all the discussion about DirectX 12, the three main desktop GPU vendors, NVIDIA, AMD, and Intel, want to tell OpenGL developers how to tune their applications. Using OpenGL 4.2 and…
Read Moreby Scott Michaud | Mar 22, 2014 | Displays, General Tech, Shows and Expos | 8
Last month, we published a news piece stating that Oculus Rift production has been suspended as "certain components" were unavailable. At the time, the company said they are looking for...
Read Moreby Ryan Shrout | Mar 20, 2014 | General Tech, Graphics Cards | 21
UPDATE: If you are looking for the live blog information including commentary and photos, we have placed it in archive format right over here. Thanks!! It is nearly time for Microsoft...
Read Moreby Scott Michaud | Mar 20, 2014 | General Tech, Shows and Expos | 5
Game developers, from indie to the gigantic, can now access Unreal Engine 4 with a $19/month subscription (plus 5% of revenue from resulting sales). This is a much different model...
Read Moreby Ryan Shrout | Mar 20, 2014 | Processors, Systems | 0
Intel Ready Mode is a new technology that looks to offer some of the features of connected standby for desktop and all-in-one PCs while using new power states of the Haswell architecture…
Read Moreby Ryan Shrout | Mar 20, 2014 | Processors | 12
While talking with press at GDC in San Francisco today, Intel is pulling out all the stops to assure enthusiasts and gamers that they haven't been forgotten! Since the initial release of…
Read Moreby Ryan Shrout | Mar 20, 2014 | Processors | 4
We have great news for you this evening! The demise of the LGA processor socket for Intel desktop users has been great exaggerated. During a press session at GDC we learned that…
Read Moreby Ryan Shrout | Mar 20, 2014 | Processors | 1
An update to the existing Haswell 4th Generation Core processors will be hitting retail sometime in mid-2014 according to what Intel has just told us. This new version of the existing processors…
Read Moreby Scott Michaud | Mar 19, 2014 | General Tech, Shows and Expos | 7
While I do not have too many details otherwise, Crytek and AMD have announced that mainline CRYENGINE will support the Mantle graphics API. CRYENGINE, by Crytek, now sits alongside Frostbite, by Dice,…
Read Moreby Jeremy Hellstrom | Mar 19, 2014 | General Tech, Shows and Expos | 1
The Tech Report visited Imagination Technologies' booth at GDC where they were showing off a new processor, the Wizard GPU. It is based on the PowerVR Series6XT Rogue graphics processor which is…
Read Moreby Scott Michaud | Mar 19, 2014 | General Tech, Graphics Cards, Mobile, Shows and Expos | 2
The Khronos Group has just ratified the standard for WebCL 1.0. The API is expected to provide a massive performance boost to web applications which are dominated by expensive functions which…
Read Moreby Scott Michaud | Mar 19, 2014 | General Tech, Graphics Cards, Mobile, Shows and Expos | 2
The Khronos Group has also released their ratified specification for EGL 1.5. This API is at the center of data and event management between other Khronos APIs. This version increases security,…
Read Moreby Scott Michaud | Mar 19, 2014 | General Tech, Graphics Cards, Mobile, Shows and Expos | 5
To gather community feedback, the provisional specification for SYCL 1.2 has been released by The Khronos Group. SYCL extends itself upon OpenCL with the C++11 standard. This technology is built on…
Read Moreby Jeremy Hellstrom | Mar 18, 2014 | General Tech, Shows and Expos | 1
If you make it to the Game Developers Conference this year make sure to pay a visit to the AMD booth where you can get a look at OCZ's Vector 150 drives…
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