Math with Maxwell and Turing
TechSpot decided to test out NVIDIA's claims that the GTX 1660 is 113% faster than the old GTX 960, which is still sitting in the top five for most used GPUs on…
Read Moreby Jeremy Hellstrom | Apr 4, 2019 | Graphics Cards | 6
TechSpot decided to test out NVIDIA's claims that the GTX 1660 is 113% faster than the old GTX 960, which is still sitting in the top five for most used GPUs on…
Read Moreby Ken Addison | Sep 14, 2018 | Graphics Cards | 24
Although NVIDIA's new GPU architecture, revealed previously as Turing, has been speculated about for what seems like an eternity at this point, we finally have...
Read Moreby Jeremy Hellstrom | Apr 3, 2017 | Graphics Cards | 6
With Vulkan support being added to Mad Max, at least in beta form, Phoronix decided to take advantage of the release to test the performance of a wide variety of NVIDIA cards…
Read Moreby Josh Walrath | Aug 18, 2016 | Editorial | 21
It always feels a little odd when covering NVIDIA’s quarterly earnings due to how they present their financial calendar. No, we are not reporting from the future. Yes,...
Read Moreby Jeremy Hellstrom | Aug 17, 2016 | General Tech | 6
There is a spat going on between Intel and NVIDIA over the slide below, as you can read about over at Ars Technica. It seems that Intel have reached into the industries…
Read Moreby Josh Walrath | Aug 2, 2016 | Graphics Cards | 15
Yesterday David Kanter of Realworldtech posted a pretty fascinating article and video that explored the two latest NVIDIA architectures and how they have branched...
Read Moreby Tim Verry | Jul 28, 2016 | Graphics Cards | 81
A recent post on Top Class Actions suggests that buyers of NVIDIA GTX 970 graphics cards may soon see a payout from a settlement agreement as part of the series...
Read Moreby Scott Michaud | Jul 27, 2016 | Graphics Cards, Mobile, Systems | 37
Okay so there's a few rumors going around, mostly from Eurogamer / DigitalFoundry, that claim the Nintendo NX is going to be powered by an NVIDIA Tegra system on a...
Read Moreby Jeremy Hellstrom | Jul 21, 2016 | Graphics Cards | 7
Phoronix took a look at how NVIDIA's mid range cards performance on Linux has changed over the past four generations of GPU, from Fermi, through Kepler, Maxwell, and finally Pascal. ...
Read Moreby Scott Michaud | Jul 16, 2016 | Graphics Cards | 25
For the past few generations, NVIDIA has been roughly trying to release a new architecture with a...
Read Moreby Scott Michaud | Jun 21, 2016 | Graphics Cards | 12
Techspot published an article that compared eight GPUs across six, high-end dies in NVIDIA's last four architectures: Fermi to Pascal. Average frame rates were listed across nine games, each measured...
Read Moreby Scott Michaud | May 17, 2016 | Graphics Cards | 6
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Read Moreby Scott Michaud | May 10, 2016 | Graphics Cards | 19
The GTX 1080 announcement is starting to ripple into retailers, leading to price cuts on the previous generation, Maxwell-based SKUs. If you were interested in the GTX 1080, or an AMD graphics…
Read Moreby Tim Verry | Mar 30, 2016 | Graphics Cards | 8
Asus is launching a new midrange gaming graphics card clad in arctic camouflage. The Echelon GTX 950 Limited Edition is a Maxwell-based card that will come factory overclocked and paired with…
Read Moreby Ryan Shrout | Mar 29, 2016 | Mobile | 34
When EVGA showed me that it was entering the world of gaming notebooks at CES in January, I must admit, I questioned the move....
Read Moreby Scott Michaud | Jan 20, 2016 | Graphics Cards | 6
It's nice to see long-term roundups every once in a while. They do not really provide useful information for someone looking to make a purchase, but they show how our…
Read Moreby Tim Verry | Nov 12, 2015 | General Tech | 5
Nearly two years ago, NVIDIA unleashed the Jetson TK1, a tiny module for embedded systems based around the company's Tegra K1 "super chip." That chip was the company's first foray...
Read Moreby Scott Michaud | Sep 2, 2015 | Editorial, Graphics Cards | 83
Much of the PC enthusiast internet, including our comments section, has been abuzz with “Asynchronous Shader” discussion. Normally, I would explain what it is and then outline the issues that…
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