Tag: virtual reality
Tobii Eye Tracking Showed Impressive VR Headset Integration at CES
by Sebastian Peak | Feb 1, 2018 | General Tech | 4
Last month in Tobii's suite at CES I was given a demonstration of a prototype VR headset that looked like any other HTC Vive - except for the ring of Tobii eye-tracking…
Read MoreHTC Vive Standalone VR Headset to expand VR market with low cost, dedicated hardware
by Ryan Shrout | Jul 27, 2017 | Mobile | 0
This article first appeared on MarketWatch and Shrout Research. During the ChinaJoy 2017 event in Shanghai, VR pioneer HTC announced its standalone VR headset aimed at the China...
Read MoreNVIDIA FCAT VR – Preview of a New Performance Tool
by Ryan Shrout | Mar 1, 2017 | Graphics Cards | 11
Even though virtual reality hasn’t taken off with the momentum that many in the industry had expected on the heels of the HTC Vive and Oculus Rift launches last year,…
Read MoreVR Lets Legally Blind Man Experience Clear Vision For First Time
by Tim Verry | Oct 6, 2016 | General Tech | 11
As technology continues to advance, virtual reality is slowly but surely becoming more of a reality. For many readers, VR is the next step in gaming and achieving an immersive (virtual) experience.…
Read MoreIDF 2016: Intel Project Alloy Promises Untethered VR and AR Experiences
by Ryan Shrout | Aug 16, 2016 | Displays, General Tech, Processors, Shows and Expos | 3
At the opening keynote to this summer’s Intel Developer Forum, CEO Brian Krzanich announced a new initiative to enable a completely untether VR platform called Project Alloy. Using Intel processors and sensors…
Read MoreNVIDIA’s New Quadro VR Ready Program Targets Enterprise
by Sebastian Peak | Apr 4, 2016 | Graphics Cards | 0
NVIDIA's VR Ready program, which is designed to inform users which GeForce GTX GPUs “deliver an optimal VR experience”, has moved to enterprise with a new program aimed at...
Read MoreVideo Perspective: HTC Vive Pre First Impressions
by Ryan Shrout | Mar 26, 2016 | General Tech, Graphics Cards | 12
Basemark Announces VRScore Virtual Reality Benchmark
by Sebastian Peak | Mar 15, 2016 | General Tech | 2
Basemark has announced VRScore, a new benchmarking tool for VR produced in partnership with Crytek. The benchmark uses Crytek’s CRYENGINE along with the Basemark framework, and can be run with or without…
Read MoreAMD Announces the Sulon Q: First Wireless VR Headset
by Sebastian Peak | Mar 14, 2016 | General Tech | 21
AMD is powering the world's first truly self-contained VR solution, the Sulon Q, a wireless headset with a powerful computer built in. AMD has partnered with Sulon Technologies, an startup based in Toronto,…
Read MoreCES 2016: NVIDIA talks SHIELD Updates and VR-Ready Systems
by Ryan Shrout | Jan 6, 2016 | Graphics Cards, Shows and Expos | 0
Other than the in-depth discussion from NVIDIA on the Drive PX 2 and its push into autonomous driving, NVIDIA didn't have much other news to report. We stopped by the suite and…
Read MoreMobile VR at high Noon
by Jeremy Hellstrom | Nov 26, 2015 | Displays | 2
Similar in looks to Oculus Gear VR the Noon VR headset is compatible with more than just Samsung phones, any iOS or Android device between 4.7 inches to 5.7 should be supported. …
Read MoreTwo new SDKs aimed at VR performance join NVIDIA’s GameWorks
by Jeremy Hellstrom | Nov 19, 2015 | General Tech | 2
There is something about this phrase which describes a feature of NVIDIA's newly announced VR SLI that excites the kid in me "multiple GPUs can be assigned a specific eye to dramatically…
Read MoreVirtual Reality as an Art Form? Artists Compete Using VR at PAX Prime
by Sebastian Peak | Sep 15, 2015 | General Tech, Shows and Expos | 1
A group of six artists from the gaming industry were brought together at this month's PAX Prime event in Seattle in a joint vebture between NVIDIA, Valve, Google and HTC. The idea?…
Read MoreCES 2015: Razer OSVR Dev Kit, Forge TV Android Gaming Streamer, and Nabu X Fitness Band
by Sebastian Peak | Jan 6, 2015 | General Tech | 5
Razer, maker of gaming peripherals and components, has some announcements today that are a big departure from their previous products. First we have the announcement of an open VR standard, the Open-Source…
Read MoreValve Virtual Reality Project at Steam Dev Days
by Scott Michaud | Jan 21, 2014 | Editorial, General Tech | 0
Steam Dev Days was last week. At it, Valve announced a redesign of their Steam Controller and the removal of Steam Greenlight, among other notables. This was a press-free event, officially. Of…
Read MoreVideo Perspective: Oculus Rift Development Kit Hands-on Preview
by Ryan Shrout | May 1, 2013 | Displays, General Tech | 28
Since first hearing about the Kickstarter project that raised nearly 2.5 million dollars from over 9,500 contributors, I have eagerly been awaiting the arrival of...
Read MoreGTC 2013: Oculus VR Reveals Future of Oculus Rift at ECS
by Tim Verry | Apr 1, 2013 | General Tech | 34
Update: Yesterday, an Oculus representative reached out to us in order to clarify that the information presented was forward looking and subject to change (naturally). Later in the day, the company also posted…
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