It’s Only Logical To Update To Vulkan On Your Raspberry Pi 4
The Raspberry Pi 4 depends on OpenGL to render it's graphics, which is not optimal as the industry is trying to move away from the dated API to the more modern Vulkan…
Read Moreby Jeremy Hellstrom | Aug 2, 2022 | General Tech | 5
The Raspberry Pi 4 depends on OpenGL to render it's graphics, which is not optimal as the industry is trying to move away from the dated API to the more modern Vulkan…
Read Moreby Jeremy Hellstrom | Apr 8, 2020 | General Tech | 0
Over at The FPS Review you can get an idea how your system will fare when playing the new Ghost Recon game, and if you are better off with Vulkan or DX11. …
Read Moreby Scott Michaud | Mar 17, 2020 | Graphics Cards | 0
The Khronos Group has ratified and published several provisional extensions that add ray tracing to the Vulkan API. These extensions are open, cross-platform, and cross-vendor. Its structure is like DirectX...
Read Moreby Scott Michaud | Jan 15, 2020 | Graphics Cards, General Tech | 2
Image Credit: The Khronos Group The next revision of the Vulkan API is now available. Vulkan 1.2 has a final specification alongside multiple drivers that pass their conformance tests. Five...
Read Moreby Jeremy Hellstrom | Nov 13, 2019 | General Tech | 0
Kitguru grabbed an RTX 2070 SUPER as well as an RX 5700 XT, to test how much difference your API makes when playing RDR2. They hopped into the graphics settings...
Read Moreby Scott Michaud | Jun 8, 2019 | General Tech | 4
It looks like the Wine project are proceeding forward with their own WineD3D Vulkan back-end, rather than using the competing DXVK as seen in Valve’s Proton implementation. Before the discussion starts,...
Read Moreby Sebastian Peak | Mar 18, 2019 | General Tech | 4
Crytek has released video of a new demo called Neon Noir, showcasing real-time ray tracing with a new version of CRYENGINE Total Illumination, slated for release in 2019. The big story here is that…
Read Moreby Scott Michaud | Feb 26, 2019 | Graphics Cards | 5
The Khronos Group, the industry body that maintains OpenGL, OpenCL, EGL, glTF, Vulkan, OpenXR, and several other standards, has announced the Vulkan Safety Critical (SC) Working Group at Embedded...
Read Moreby Scott Michaud | Feb 11, 2019 | Graphics Cards | 3
Microsoft got quite a bit of mindshare with the announcement of DirectX Raytracing (DXR) at last year’s GDC 2018. NVIDIA’s RTX technology was somewhat synonymous with DirectX 12 for a...
Read Moreby Sebastian Peak | Jan 18, 2019 | General Tech | 5
Wait - the first fully raytraced game was released in 1997? Not exactly, but Q2VKPT is. That name is not a typo (it stands for Quake 2 Vulkan Path Tracing) it's actually…
Read Moreby Scott Michaud | Aug 8, 2018 | General Tech | 2
Yet another video game engine has entered the market – this time by Google. Filament is written in C++, supports OpenGL 4.1-and-up, OpenGL ES 3.0-and-up, and Vulkan 1.0 on Android, Linux, macOS,…
Read Moreby Alex Lustenberg | Mar 8, 2018 | General Tech | 8
PC Perspective Podcast #490 - 03/07/18 Join us this week for discussion on the Seasonic Fanless power supply, HyperX cordless headset, and more! You can subscribe to us through iTunes and you can still access...
Read Moreby Scott Michaud | Mar 7, 2018 | General Tech | 5
Vulkan 1.0 released a little over two years ago. The announcement, with conformant drivers, conformance tests, tools, and patch for The Talos Principle, made...
Read Moreby Jeremy Hellstrom | Nov 15, 2017 | General Tech | 6
[H]ard|OCP took a close look at the new Wolfenstein game, covering the new graphics options which appear in the menus as well as the bugs that could be caused by then, not…
Read Moreby Jeremy Hellstrom | Nov 8, 2017 | General Tech | 6
Wolfenstein II The New Colossus uses the Vulkan API which could favour AMD's offerings however NVIDIA have vastly improved their support so a win is not guaranteed. The Guru of 3D tested…
Read Moreby Alex Lustenberg | Aug 24, 2017 | General Tech | 5
PC Perspective Podcast #464 - 08/17/17 Join us for continued discussion on RX Vega, Intel 8th Gen Core, and more! You can subscribe to us through iTunes and you can still access it...
Read Moreby Scott Michaud | Aug 20, 2017 | General Tech | 6
Oxide Games has been mentioned all throughout the development of the next-generation graphics APIs, DirectX 12, Mantle, and Vulkan. Their Star Swarm “stress test” was one of the first practical examples of…
Read Moreby Scott Michaud | Aug 18, 2017 | General Tech | 21
Over the last few days, Dustin Land of id Software has been publishing commits to his vkDOOM3 GitHub repository. This project, as the name suggests, adds a Vulkan-based renderer to the…
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