Watch_Dogs Mod for Grand Theft Auto IV
If you are not in our IRC chat room, at irc.pcper.com in the #pcper channel, then you could be missing out. We often promote the forums, especially when they review components…
Read Moreby Scott Michaud | Aug 31, 2014 | General Tech | 1
If you are not in our IRC chat room, at irc.pcper.com in the #pcper channel, then you could be missing out. We often promote the forums, especially when they review components…
Read Moreby Jeremy Hellstrom | Aug 20, 2014 | General Tech | 4
After three months, two patches, driver updates and many a flamewar, [H]ard|OCP has posted their complete performance review of Watch_Dogs. From the mighty Titan to the much more reasonably priced R9 270…
Read Moreby Scott Michaud | Jul 29, 2014 | General Tech | 7
Today, Ubisoft has issued a patch for Watch_Dog that fixes bugs and performance issues. Mainly, it is designed to reduce stuttering with higher levels of texture quality, especially "High Textures"....
Read Moreby Jeremy Hellstrom | Jun 25, 2014 | General Tech | 4
Rock, Paper, SHOTGUN have posted UbiSoft's reasoning behind the disabled graphics options on Watch_Dogs in this article. The explanation they chose is a little bit disingenuous as performance issues are...
Read Moreby Jeremy Hellstrom | May 28, 2014 | General Tech | 6
Watch_Dogs introduces us to a new game engine called Disrupt and uses NVIDIA's new GameWorks development platform to include HBAO+ as well as TXAA 2X and TXAA 4X. That is not to…
Read Moreby Ryan Shrout | Apr 29, 2014 | Graphics Cards | 5
A bit of a surprise email found its way to my inbox today that announced NVIDIA's partnership with Ubisoft to include copies of the upcoming Watch_Dogs game with GeForce GTX graphics cards. Gamers…
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